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Gradually, though, end-of-level bosses started to get more realistic. From there his business grew and grew until, at its height, it was building the most elaborate contraptions for every end-of-level boss, ever. Young Joey Acme left school at 16 and-being something of an entrepreneur-he decided to start his own business, making spike-traps for middle-tier platforming games. His kids are talking about putting him into a home, he still cant quite believe the price of bread in supermarkets nowadays, and he wishes all those teenagers would wear proper clothes and stop messing with his bins The Power-up Chef Sure, Konami still wants mist for Silent Hill-and a number of first-person shooter developers are demanding volumetric fog, and other fancy new things-but hes an old man now, and his fog machine just cant keep up with the demands of modern video games. Sadly, the need for fog has drastically reduced over the past few years, leaving the Fog Machine Operator staring down the barrel of retirement. If you needed to mask the painfully short draw-distance in your game, or just wanted to add a little atmosphere to your horror adventure, this was the guy to call. Back in the good old days when the Silent Hill series wasnt a parody of itself, and Tecmo Koei released a new Dynasty Warriors game every six minutes (I like to call it 2001), the Fog Machine Operator was in high demand.
